MossdeepCity_SpaceCenter_2F_MapScripts::
	map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_SpaceCenter_2F_OnTransition
	map_script MAP_SCRIPT_ON_FRAME_TABLE, MossdeepCity_SpaceCenter_2F_OnFrame
	.byte 0

MossdeepCity_SpaceCenter_2F_OnTransition:
	call_if_eq VAR_MOSSDEEP_CITY_STATE, 2, MossdeepCity_SpaceCenter_2F_EventScript_MoveCivilians
	call_if_eq VAR_MOSSDEEP_SPACE_CENTER_STATE, 2, MossdeepCity_SpaceCenter_2F_EventScript_MoveDefeatedGrunts
	end

MossdeepCity_SpaceCenter_2F_EventScript_MoveCivilians::
	clearflag FLAG_INTERACTED_WITH_STEVEN_SPACE_CENTER
	setobjectxyperm LOCALID_SPACE_CENTER_2F_SCIENTIST, 5, 3
	setobjectmovementtype LOCALID_SPACE_CENTER_2F_SCIENTIST, MOVEMENT_TYPE_FACE_RIGHT
	setobjectxyperm LOCALID_SPACE_CENTER_2F_RICH_BOY, 3, 2
	setobjectmovementtype LOCALID_SPACE_CENTER_2F_RICH_BOY, MOVEMENT_TYPE_FACE_RIGHT
	setobjectxyperm LOCALID_SPACE_CENTER_2F_GENTLEMAN, 1, 3
	setobjectmovementtype LOCALID_SPACE_CENTER_2F_GENTLEMAN, MOVEMENT_TYPE_FACE_RIGHT
	return

MossdeepCity_SpaceCenter_2F_EventScript_MoveDefeatedGrunts::
	setobjectxyperm LOCALID_SPACE_CENTER_GRUNT_6, 11, 2
	setobjectxyperm LOCALID_SPACE_CENTER_GRUNT_7, 15, 2
	setobjectxyperm LOCALID_SPACE_CENTER_GRUNT_5, 13, 4
	return

MossdeepCity_SpaceCenter_2F_OnFrame:
	map_script_2 VAR_MOSSDEEP_SPACE_CENTER_STATE, 1, MossdeepCity_SpaceCenter_2F_EventScript_ThreeMagmaGrunts
	.2byte 0

MossdeepCity_SpaceCenter_2F_EventScript_ThreeMagmaGrunts::
	playse SE_PIN
	applymovement LOCALID_PLAYER, Common_Movement_ExclamationMark
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_Delay48
	waitmovement 0
	msgbox MossdeepCity_SpaceCenter_2F_Text_YoureOutnumberedTakeUsOn, MSGBOX_YESNO
	goto_if_eq VAR_RESULT, YES, MossdeepCity_SpaceCenter_2F_EventScript_BattleThreeMagmaGrunts
	msgbox MossdeepCity_SpaceCenter_2F_Text_GoodAnswer, MSGBOX_DEFAULT
	closemessage
	applymovement LOCALID_PLAYER, MossdeepCity_SpaceCenter_2F_Movement_PlayerExit
	waitmovement 0
	warp MAP_MOSSDEEP_CITY_SPACE_CENTER_1F, 13, 1
	waitstate
	releaseall
	end

MossdeepCity_SpaceCenter_2F_Movement_PlayerExit:
	walk_up
	step_end

MossdeepCity_SpaceCenter_2F_EventScript_BattleThreeMagmaGrunts::
	msgbox MossdeepCity_SpaceCenter_2F_Text_Grunt5Intro, MSGBOX_DEFAULT
	trainerbattle_no_intro TRAINER_GRUNT_SPACE_CENTER_5, MossdeepCity_SpaceCenter_2F_Text_Grunt5Defeat
	applymovement LOCALID_SPACE_CENTER_GRUNT_5, MossdeepCity_SpaceCenter_2F_Movement_Grunt5Defeated
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
	waitmovement 0
	msgbox MossdeepCity_SpaceCenter_2F_Text_Grunt6Intro, MSGBOX_DEFAULT
	trainerbattle_no_intro TRAINER_GRUNT_SPACE_CENTER_6, MossdeepCity_SpaceCenter_2F_Text_Grunt6Defeat
	applymovement LOCALID_SPACE_CENTER_GRUNT_6, MossdeepCity_SpaceCenter_2F_Movement_Grunt6Defeated
	waitmovement 0
	applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
	waitmovement 0
	msgbox MossdeepCity_SpaceCenter_2F_Text_Grunt7Intro, MSGBOX_DEFAULT
	trainerbattle_no_intro TRAINER_GRUNT_SPACE_CENTER_7, MossdeepCity_SpaceCenter_2F_Text_Grunt7Defeat
	applymovement LOCALID_SPACE_CENTER_GRUNT_7, MossdeepCity_SpaceCenter_2F_Movement_Grunt7Defeated
	waitmovement 0
	setvar VAR_MOSSDEEP_SPACE_CENTER_STATE, 2
	copyobjectxytoperm LOCALID_SPACE_CENTER_GRUNT_6
	copyobjectxytoperm LOCALID_SPACE_CENTER_GRUNT_7
	copyobjectxytoperm LOCALID_SPACE_CENTER_GRUNT_5
	releaseall
	end

MossdeepCity_SpaceCenter_2F_Movement_Grunt6Defeated:
	lock_facing_direction
	walk_left
	unlock_facing_direction
	step_end

MossdeepCity_SpaceCenter_2F_Movement_Grunt5Defeated:
	lock_facing_direction
	walk_down
	unlock_facing_direction
	step_end

MossdeepCity_SpaceCenter_2F_Movement_Grunt7Defeated:
	lock_facing_direction
	walk_right
	unlock_facing_direction
	step_end

MossdeepCity_SpaceCenter_2F_EventScript_Scientist::
	lock
	faceplayer
	goto_if_set FLAG_SYS_GAME_CLEAR, MossdeepCity_SpaceCenter_2F_EventScript_ScientistNormal
	goto_if_eq VAR_MOSSDEEP_CITY_STATE, 2, MossdeepCity_SpaceCenter_2F_EventScript_ScientistMagma
	goto_if_lt VAR_MOSSDEEP_CITY_STATE, 2, MossdeepCity_SpaceCenter_2F_EventScript_ScientistNormal
	goto MossdeepCity_SpaceCenter_2F_EventScript_ScientistMagma
	end

MossdeepCity_SpaceCenter_2F_EventScript_ScientistNormal::
	msgbox MossdeepCity_SpaceCenter_2F_Text_MossdeepIdealForRockets, MSGBOX_DEFAULT
	release
	end

MossdeepCity_SpaceCenter_2F_EventScript_ScientistMagma::
	msgbox MossdeepCity_SpaceCenter_2F_Text_WhyWouldMagmaStealRocketFuel, MSGBOX_DEFAULT
	release
	end

MossdeepCity_SpaceCenter_2F_EventScript_Gentleman::
	lock
	faceplayer
	goto_if_set FLAG_SYS_GAME_CLEAR, MossdeepCity_SpaceCenter_2F_EventScript_GentlemanNormal
	goto_if_eq VAR_MOSSDEEP_CITY_STATE, 2, MossdeepCity_SpaceCenter_2F_EventScript_GentlemanMagma
	goto_if_lt VAR_MOSSDEEP_CITY_STATE, 2, MossdeepCity_SpaceCenter_2F_EventScript_GentlemanNormal
	goto MossdeepCity_SpaceCenter_2F_EventScript_GentlemanMagma
	end

MossdeepCity_SpaceCenter_2F_EventScript_GentlemanNormal::
	msgbox MossdeepCity_SpaceCenter_2F_Text_WouldveLikedToBeAstronaut, MSGBOX_DEFAULT
	release
	end

MossdeepCity_SpaceCenter_2F_EventScript_GentlemanMagma::
	msgbox MossdeepCity_SpaceCenter_2F_Text_MagmaCantGetAwayWithThis, MSGBOX_DEFAULT
	release
	end

MossdeepCity_SpaceCenter_2F_EventScript_RichBoy::
	lock
	faceplayer
	goto_if_set FLAG_SYS_GAME_CLEAR, MossdeepCity_SpaceCenter_2F_EventScript_RichBoyNormal
	goto_if_eq VAR_MOSSDEEP_CITY_STATE, 2, MossdeepCity_SpaceCenter_2F_EventScript_RichBoyMagma
	goto_if_lt VAR_MOSSDEEP_CITY_STATE, 2, MossdeepCity_SpaceCenter_2F_EventScript_RichBoyNormal
	goto MossdeepCity_SpaceCenter_2F_EventScript_RichBoyMagma
	end

MossdeepCity_SpaceCenter_2F_EventScript_RichBoyNormal::
	msgbox MossdeepCity_SpaceCenter_2F_Text_WishOrdinaryPeopleCouldGoIntoSpace, MSGBOX_DEFAULT
	release
	end

MossdeepCity_SpaceCenter_2F_EventScript_RichBoyMagma::
	msgbox MossdeepCity_SpaceCenter_2F_Text_DoesMagmaWantToGoToSpace, MSGBOX_DEFAULT
	release
	end

@ Battle for the below 3 grunts is handled in MossdeepCity_SpaceCenter_2F_EventScript_BattleThreeMagmaGrunts
MossdeepCity_SpaceCenter_2F_EventScript_Grunt6::
	msgbox MossdeepCity_SpaceCenter_2F_Text_Grunt6PostBattle, MSGBOX_NPC
	end

MossdeepCity_SpaceCenter_2F_EventScript_Grunt7::
	msgbox MossdeepCity_SpaceCenter_2F_Text_Grunt7PostBattle, MSGBOX_NPC
	end

MossdeepCity_SpaceCenter_2F_EventScript_Grunt5::
	msgbox MossdeepCity_SpaceCenter_2F_Text_Grunt5PostBattle, MSGBOX_NPC
	end

MossdeepCity_SpaceCenter_2F_EventScript_Tabitha::
	lock
	faceplayer
	msgbox MossdeepCity_SpaceCenter_2F_Text_WellTakeCareOfYou, MSGBOX_DEFAULT
	applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
	waitmovement 0
	release
	end

MossdeepCity_SpaceCenter_2F_EventScript_Maxie::
	lockall
	msgbox MossdeepCity_SpaceCenter_2F_Text_MaxieDontInterfere, MSGBOX_DEFAULT
	releaseall
	end

MossdeepCity_SpaceCenter_2F_EventScript_Steven::
	lockall
	goto_if_set FLAG_INTERACTED_WITH_STEVEN_SPACE_CENTER, MossdeepCity_SpaceCenter_2F_EventScript_ReadyForBattlePrompt
	setflag FLAG_INTERACTED_WITH_STEVEN_SPACE_CENTER
	msgbox MossdeepCity_SpaceCenter_2F_Text_StevenWhyStealRocketFuel, MSGBOX_DEFAULT
	msgbox MossdeepCity_SpaceCenter_2F_Text_MaxieUseFuelToEruptVolcano, MSGBOX_DEFAULT
	closemessage
	delay 30
	playse SE_NOT_EFFECTIVE
	switch VAR_FACING
	case DIR_SOUTH, MossdeepCity_SpaceCenter_2F_EventScript_StevenFightMovementSouth
	applymovement LOCALID_SPACE_CENTER_2F_STEVEN, MossdeepCity_SpaceCenter_2F_Movement_StevenFight
	waitmovement 0
	releaseall
	end

MossdeepCity_SpaceCenter_2F_EventScript_StevenFightMovementSouth::
	applymovement LOCALID_SPACE_CENTER_2F_STEVEN, MossdeepCity_SpaceCenter_2F_Movement_StevenFightSouth
	waitmovement 0
	releaseall
	end

MossdeepCity_SpaceCenter_2F_Movement_StevenFight:
	lock_facing_direction
	walk_fast_up
	walk_fast_up
	unlock_facing_direction
	delay_16
	delay_16
	walk_slow_down
	walk_slow_down
	step_end

MossdeepCity_SpaceCenter_2F_Movement_StevenFightSouth:
	face_left
	lock_facing_direction
	walk_fast_right
	walk_fast_right
	unlock_facing_direction
	delay_16
	delay_16
	walk_slow_left
	walk_slow_left
	face_down
	step_end

MossdeepCity_SpaceCenter_2F_EventScript_ReadyForBattlePrompt::
	applymovement VAR_LAST_TALKED, Common_Movement_FacePlayer
	waitmovement 0
	msgbox MossdeepCity_SpaceCenter_2F_Text_StevenAreYouReadyToBattle, MSGBOX_YESNO
	goto_if_eq VAR_RESULT, YES, MossdeepCity_SpaceCenter_2F_EventScript_ChoosePartyForMultiBattle
	msgbox MossdeepCity_SpaceCenter_2F_Text_StevenHurryGetReadyQuickly, MSGBOX_DEFAULT
	closemessage
	applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	releaseall
	end

MossdeepCity_SpaceCenter_2F_EventScript_ChoosePartyForMultiBattle::
	applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	special SavePlayerParty
	fadescreen FADE_TO_BLACK
	special ChooseHalfPartyForBattle
	waitstate
	goto_if_ne VAR_RESULT, 0, MossdeepCity_SpaceCenter_2F_EventScript_DoStevenMultiBattle
	special LoadPlayerParty
	goto MossdeepCity_SpaceCenter_2F_EventScript_ReadyForBattlePrompt

MossdeepCity_SpaceCenter_2F_EventScript_DoStevenMultiBattle::
	multi_2_vs_2 TRAINER_MAXIE_MOSSDEEP, MossdeepCity_SpaceCenter_2F_Text_JustWantToExpandLand, TRAINER_TABITHA_MOSSDEEP, MossdeepCity_SpaceCenter_Text_TabithaDefeat, PARTNER_STEVEN
	switch VAR_RESULT
	case 1, MossdeepCity_SpaceCenter_2F_EventScript_DefeatedMaxieTabitha
	fadescreen FADE_TO_BLACK
	special SetCB2WhiteOut
	waitstate

MossdeepCity_SpaceCenter_2F_EventScript_DefeatedMaxieTabitha::
	msgbox MossdeepCity_SpaceCenter_2F_Text_MaxieWeFailedIsAquaAlsoMisguided, MSGBOX_DEFAULT
	closemessage
	delay 20
	applymovement LOCALID_SPACE_CENTER_MAXIE, Common_Movement_WalkInPlaceFasterLeft
	applymovement LOCALID_SPACE_CENTER_TABITHA, Common_Movement_WalkInPlaceFasterDown
	waitmovement 0
	delay 60
	applymovement LOCALID_SPACE_CENTER_MAXIE, Common_Movement_WalkInPlaceFasterUp
	applymovement LOCALID_SPACE_CENTER_TABITHA, Common_Movement_WalkInPlaceFasterRight
	waitmovement 0
	delay 20
	msgbox MossdeepCity_SpaceCenter_2F_Text_MaxieWeWillGiveUp, MSGBOX_DEFAULT
	closemessage
	setvar VAR_MOSSDEEP_CITY_STATE, 3
	fadedefaultbgm
	fadescreen FADE_TO_BLACK
	setvar VAR_MOSSDEEP_SPACE_CENTER_STATE, 3
	setflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_TEAM_MAGMA
	setflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_TEAM_MAGMA
	setflag FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA
	removeobject LOCALID_SPACE_CENTER_GRUNT_6
	removeobject LOCALID_SPACE_CENTER_GRUNT_7
	removeobject LOCALID_SPACE_CENTER_GRUNT_5
	removeobject LOCALID_SPACE_CENTER_TABITHA
	removeobject LOCALID_SPACE_CENTER_MAXIE
	setobjectxy LOCALID_SPACE_CENTER_2F_SCIENTIST, 5, 6
	turnobject LOCALID_SPACE_CENTER_2F_SCIENTIST, DIR_SOUTH
	setobjectxy LOCALID_SPACE_CENTER_2F_GENTLEMAN, 11, 8
	turnobject LOCALID_SPACE_CENTER_2F_GENTLEMAN, DIR_NORTH
	setobjectxy LOCALID_SPACE_CENTER_2F_RICH_BOY, 6, 2
	turnobject LOCALID_SPACE_CENTER_2F_RICH_BOY, DIR_NORTH
	call MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayer
	fadescreen FADE_FROM_BLACK
	msgbox MossdeepCity_SpaceCenter_2F_Text_StevenThankYouComeSeeMeAtHome, MSGBOX_DEFAULT
	closemessage
	fadescreen FADE_TO_BLACK
	setflag FLAG_DEFEATED_MAGMA_SPACE_CENTER
	setflag FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN
	removeobject LOCALID_SPACE_CENTER_2F_STEVEN
	setflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_MAGMA_NOTE
	clearflag FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN
	setvar VAR_STEVENS_HOUSE_STATE, 1
	setflag FLAG_HIDE_MOSSDEEP_CITY_SCOTT
	removeobject LOCALID_SPACE_CENTER_2F_SCIENTIST
	setobjectxyperm LOCALID_SPACE_CENTER_2F_SCIENTIST, 5, 6
	setobjectmovementtype LOCALID_SPACE_CENTER_2F_SCIENTIST, MOVEMENT_TYPE_WANDER_AROUND
	addobject LOCALID_SPACE_CENTER_2F_SCIENTIST
	fadescreen FADE_FROM_BLACK
#ifdef BUGFIX
	releaseall
#endif
	end

MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayer::
	switch VAR_FACING
	case DIR_SOUTH, MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayerSouth
	case DIR_WEST, MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayerWest
	return

MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayerSouth::
	turnobject LOCALID_SPACE_CENTER_2F_STEVEN, DIR_NORTH
	return

MossdeepCity_SpaceCenter_2F_EventScript_StevenFacePlayerWest::
	turnobject LOCALID_SPACE_CENTER_2F_STEVEN, DIR_EAST
	return

MossdeepCity_SpaceCenter_2F_EventScript_RivalRayquazaCall::
	lockall
	checkplayergender
	call_if_eq VAR_RESULT, MALE, MossdeepCity_SpaceCenter_2F_EventScript_MayRayquazaCall
	call_if_eq VAR_RESULT, FEMALE, MossdeepCity_SpaceCenter_2F_EventScript_BrendanRayquazaCall
	closemessage
	clearflag FLAG_DEFEATED_MAGMA_SPACE_CENTER
	releaseall
	end

MossdeepCity_SpaceCenter_2F_EventScript_MayRayquazaCall::
	pokenavcall MatchCall_Text_MayRayquazaCall
	waitmessage
	return

MossdeepCity_SpaceCenter_2F_EventScript_BrendanRayquazaCall::
	pokenavcall MatchCall_Text_BrendanRayquazaCall
	waitmessage
	return

MossdeepCity_SpaceCenter_2F_Text_MossdeepIdealForRockets:
    .string "绿岭市的天气\n通常很晴朗，也没什么风，\p简直就是完美的\n火箭发射地。$"

MossdeepCity_SpaceCenter_2F_Text_WhyWouldMagmaStealRocketFuel:
    .string "究竟熔岩队为什么\n想要我们的火箭燃料？$"

MossdeepCity_SpaceCenter_2F_Text_WouldveLikedToBeAstronaut:
    .string "如果我再年轻一点，\n我希望能成为一个宇航员……\p不……现在还不算太晚！\n我依然可以试试！$"

MossdeepCity_SpaceCenter_2F_Text_MagmaCantGetAwayWithThis:
    .string "让熔岩队抢走火箭燃料的话\n我就去不了宇宙了！\p不能让他们\n就这样跑掉！$"

MossdeepCity_SpaceCenter_2F_Text_WishOrdinaryPeopleCouldGoIntoSpace:
    .string "希望某一天\n普通人也能去宇宙旅行……$"

MossdeepCity_SpaceCenter_2F_Text_DoesMagmaWantToGoToSpace:
    .string "熔岩队……\n他们也想去宇宙吗？$"

MossdeepCity_SpaceCenter_2F_Text_YoureOutnumberedTakeUsOn:
    .string "你怎么了？\p即使是3对1，\n你也想跟我们较量一番吗？$"

MossdeepCity_SpaceCenter_2F_Text_GoodAnswer:
    .string "说得好！\n这才是聪明人！$"

MossdeepCity_SpaceCenter_2F_Text_Grunt5Intro:
    .string "真是个冲动草率的家伙。\n好吧，我先上了！$"

MossdeepCity_SpaceCenter_2F_Text_Grunt5Defeat:
    .string "我输了，\n但是！$"

MossdeepCity_SpaceCenter_2F_Text_Grunt6Intro:
    .string "要放松还太早！\n下面是我！$"

MossdeepCity_SpaceCenter_2F_Text_Grunt6Defeat:
    .string "我也输了！\n但是！$"

MossdeepCity_SpaceCenter_2F_Text_Grunt7Intro:
    .string "我想你已经很累了，\n但我不会让你休息的！$"

MossdeepCity_SpaceCenter_2F_Text_Grunt7Defeat:
    .string "该休息的是我们……\n我们本该好好歇歇的……$"

MossdeepCity_SpaceCenter_2F_Text_Grunt6PostBattle:
    .string "我们仨守在这儿，\n却把事情搞得一团糟。$"

MossdeepCity_SpaceCenter_2F_Text_Grunt7PostBattle:
    .string "我们仨就这么输了……\n输得比平常更惨！$"

MossdeepCity_SpaceCenter_2F_Text_Grunt5PostBattle:
    .string "对老大来说，\n我们真的有用吗？$"

MossdeepCity_SpaceCenter_2F_Text_WellTakeCareOfYou:
    .string "哼哼哼！\p我们大老远跑过来抢点燃料，\n又有人来碍事！\p既然你也来搅局，\n那就一起收拾掉！$"

MossdeepCity_SpaceCenter_2F_Text_MaxieDontInterfere:
    .string "赤焰松：让开！\n别多管闲事！$"

MossdeepCity_SpaceCenter_2F_Text_StevenWhyStealRocketFuel:
    .string "大吾：熔岩队……\p你们抢火箭燃料\n究竟要做什么？$"

MossdeepCity_SpaceCenter_2F_Text_MaxieUseFuelToEruptVolcano:
    .string "赤焰松：哼哼哼……\n你这么好奇的话，告诉你也无妨，\p我们要把那些燃料\n全部投入到烟囱山里！\p既然固拉多已经离开了，\n那么那座破火山也没什么价值了！\p我们要用燃料的力量\n引发火山喷发！\p那样才壮观！$"

MossdeepCity_SpaceCenter_2F_Text_StevenAreYouReadyToBattle:
    .string "大吾：{PLAYER}{KUN}！\n你来帮我吗？\p那就并肩战斗吧！\n准备好了吗？$"

MossdeepCity_SpaceCenter_2F_Text_StevenHurryGetReadyQuickly:
    .string "大吾：那么请快点！\n尽快准备好！$"

MossdeepCity_SpaceCenter_2F_Text_JustWantToExpandLand:
    .string "我只是想……\n拓展大地而已……$"

MossdeepCity_SpaceCenter_Text_TabithaDefeat:
    .string "我和老大同在……$"

MossdeepCity_SpaceCenter_2F_Text_MaxieWeFailedIsAquaAlsoMisguided:
    .string "赤焰松：我们没能\n让火山爆发……\p也没能在固拉多觉醒后\n控制它……\p难道我们拓展大地的\n目标错了吗？\p…… …… ……\n…… …… ……\p如果……\n如果我们熔岩队错了……\l…… …… ……\p那么，海洋队扩张海洋的\n目标也同样……$"

MossdeepCity_SpaceCenter_2F_Text_MaxieWeWillGiveUp:
    .string "赤焰松：好吧……\n我们放弃燃料……\p我还有些更重要的事情\n得去确认……$"

MossdeepCity_SpaceCenter_2F_Text_StevenThankYouComeSeeMeAtHome:
    .string "大吾：呼，千钧一发。\n{PLAYER}{KUN}，多谢帮忙。\p作为谢礼，\n我有东西想送给你。\p等会来我家一趟吧。\p啊对了，我的家不在卡那兹市，\n我就住在这岛上。$"
